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Writing and courses that change how interfaces get built, plus the platform guidelines and pattern libraries worth keeping open in a tab.

44
tools
3
sections
01

Essays & craft

17
02

Courses & books

9
  • animations.devCourse on web animation: easing, timing, springs and restraint.
  • Refactoring UITactical visual design advice written for developers.
  • Practical TypographyMatthew Butterick's online book on type for screens.
  • The Shape of DesignFrank Chimero's short book on why and how we make things.
  • Stripe PressBeautifully made books on technology and craft.
  • InnerPingField manual on how consumer products earn attention, habits and word of mouth.
  • Design BooksA reading list sorted by what you want to get better at.
  • Interactive SVG AnimationsA short interactive course on animating SVG properly.
  • A Five-Minute Guide to Better TypographyThe short version of what most type mistakes have in common.
03

Patterns & guidelines

18
  • Vercel Web Interface GuidelinesConcrete rules for interaction, forms, motion and layout.
  • The Component GalleryComponents compared across public design systems.
  • Laws of UXPsychology behind interface decisions, each with an example.
  • Apple Human Interface GuidelinesPlatform conventions for touch, motion and type.
  • Material Design 3Google's system, with detailed motion and state specs.
  • Inclusive ComponentsAccessible patterns, one component at a time.
  • Every LayoutIntrinsic CSS layout primitives that respond without breakpoints.
  • UI PatternsClassic interaction patterns and the problems they solve.
  • Checklist DesignWhat each page or component needs before it ships.
  • Linear MethodShort principles on building product with focus.
  • AdeleComparison table of public design systems.
  • Interface Cheat SheetQuick fixes that lift an interface, in one scannable list.
  • Devouring DetailsInteractive manual on the details inside interactions.
  • Design PrinciplesDecision frameworks teams actually published, collected.
  • Design Systems SurfPublic design systems with components and foundations indexed.
  • Design System ChecklistWhat a design system needs before you can call it one.
  • UI PlaybookEach common component documented with its states and edge cases.
  • userinterface.wikiA living manual on interface principles, motion and type.