Writing and courses that change how interfaces get built, plus the platform guidelines and pattern libraries worth keeping open in a tab.
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Essays & craft
Writing that changes how you build.
17- Invisible Details of Interaction DesignWhy good interactions feel inevitable, with live demos.
- Josh W. ComeauInteractive CSS and React explainers. The spring and shadow posts are essential.
- Emil KowalskiWriting on animation and component craft.
- Ahmad ShadeedDeep CSS layout write-ups with interactive figures.
- CodropsExperimental front-end tutorials: WebGL, scroll, transitions.
- web.devGuides on performance, Core Web Vitals and platform features.
- Smashing MagazineLong-form articles on front-end, UX and accessibility.
- CSS-TricksArchive of CSS techniques and almanac entries.
- Nielsen Norman GroupResearch-backed usability articles.
- You Don't Need AnimationsnewThe case against animating what people see a hundred times a day.
- Developing TastenewTaste as a trained instinct, and how to train it.
- Details That Make Interfaces Feel BetternewSmall decisions that separate a good interface from a right one.
- Family ValuesnewHow Family decided what its app should feel like.
- Limit the number of detailsnewEvery detail spends attention. Cutting some is what funds the rest.
- HTML Can Do ThatnewBehaviour that used to need JavaScript and now ships in HTML.
- Front-of-the-front-endnewThe split inside front-end work, finally named clearly.
- Anatomy of AI InputnewWhat an agent input is actually made of, part by part.
Courses & books
Longer reads and structured learning.
8- animations.devCourse on web animation: easing, timing, springs and restraint.
- Refactoring UITactical visual design advice written for developers.
- Practical TypographyMatthew Butterick's online book on type for screens.
- The Shape of DesignFrank Chimero's short book on why and how we make things.
- Stripe PressBeautifully made books on technology and craft.
- Design BooksnewA reading list sorted by what you want to get better at.
- Interactive SVG AnimationsnewA short interactive course on animating SVG properly.
- A Five-Minute Guide to Better TypographynewThe short version of what most type mistakes have in common.
Patterns & guidelines
How the parts of an interface are supposed to behave.
18- Vercel Web Interface GuidelinesConcrete rules for interaction, forms, motion and layout.
- The Component GalleryComponents compared across public design systems.
- Laws of UXPsychology behind interface decisions, each with an example.
- Apple Human Interface GuidelinesPlatform conventions for touch, motion and type.
- Material Design 3Google's system, with detailed motion and state specs.
- Inclusive ComponentsAccessible patterns, one component at a time.
- Every LayoutIntrinsic CSS layout primitives that respond without breakpoints.
- UI PatternsClassic interaction patterns and the problems they solve.
- Checklist DesignWhat each page or component needs before it ships.
- Linear MethodShort principles on building product with focus.
- AdeleComparison table of public design systems.
- Interface Cheat SheetnewQuick fixes that lift an interface, in one scannable list.
- Devouring DetailsnewInteractive manual on the details inside interactions.
- Design PrinciplesnewDecision frameworks teams actually published, collected.
- Design Systems SurfnewPublic design systems with components and foundations indexed.
- Design System ChecklistnewWhat a design system needs before you can call it one.
- UI PlaybooknewEach common component documented with its states and edge cases.
- userinterface.wikinewA living manual on interface principles, motion and type.