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Writing and courses that change how interfaces get built, plus the platform guidelines and pattern libraries worth keeping open in a tab.

43
tools
3
sections
01

Essays & craft

17
02

Courses & books

8
03

Patterns & guidelines

18
  • Vercel Web Interface GuidelinesConcrete rules for interaction, forms, motion and layout.
  • The Component GalleryComponents compared across public design systems.
  • Laws of UXPsychology behind interface decisions, each with an example.
  • Apple Human Interface GuidelinesPlatform conventions for touch, motion and type.
  • Material Design 3Google's system, with detailed motion and state specs.
  • Inclusive ComponentsAccessible patterns, one component at a time.
  • Every LayoutIntrinsic CSS layout primitives that respond without breakpoints.
  • UI PatternsClassic interaction patterns and the problems they solve.
  • Checklist DesignWhat each page or component needs before it ships.
  • Linear MethodShort principles on building product with focus.
  • AdeleComparison table of public design systems.
  • Interface Cheat SheetnewQuick fixes that lift an interface, in one scannable list.
  • Devouring DetailsnewInteractive manual on the details inside interactions.
  • Design PrinciplesnewDecision frameworks teams actually published, collected.
  • Design Systems SurfnewPublic design systems with components and foundations indexed.
  • Design System ChecklistnewWhat a design system needs before you can call it one.
  • UI PlaybooknewEach common component documented with its states and edge cases.
  • userinterface.wikinewA living manual on interface principles, motion and type.