15 skills that give AI agents design-engineering taste: when not to animate, how to set type, which states a screen needs, what a press should feel like. Each is a plain SKILL.md. Install it with one command, or point any agent at the raw URL.
- 15
- skills
- 4
- groups
- 19195
- words
Foundations
What a screen is made of before anything moves.
5- 03/spaceSpacing scale, density, alignment, widths and rhythm.
- 04/typeTwo scales, hierarchy without size, tabular numbers, loading.
- 05/surfaceNeutrals, tokens, borders versus shadows, one accent, both themes.
- 06/ux-copyButtons that are verbs, errors that say what to do, no exclamation marks.
- 07/a11yHTML first, names, keyboard, focus, contrast, and a five-minute test.
Behavior
The moment after the click, and everything that follows.
4- 08/interactionPress, hover, focus, drag, latency, undo over confirm.
- 09/motionWhether to animate, then tool, property, curve, duration, exit.
- 10/statesLoading, empty, error, partial, stale and success, all designed.
- 11/componentsPrimitive or hand-rolled, the state matrix, APIs by composition.
Contexts & finish
Where the rules bend, and the last ten percent.
4- 12/agent-uiStreaming, thinking, tool calls, approvals, citations, the composer.
- 13/mobile-feelTargets, dvh, safe areas, sheets, the keyboard, a real phone.
- 14/scroll-and-webglSpectacle on a budget: scroll scenes, Lenis, canvas, shaders.
- 15/polishThe last ten percent as a checklist you run before shipping.